The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. Size Large; AC +3 natural armor; Attack 2 hooves (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Attacks trample. Size Medium; Attack bite (1d6 plus attach); Ability Scores Str +2, Dex –2, Con +2; Special Attacks blood drain (1 Str and 1 Con damage); Special Qualities blindsight 30 ft. Size Small; Speed 20 ft., fly 40 ft. (perfect); AC +2 natural armor; Attack bite (1d8); Ability Scores Str 13, Dex 17, Con 12, Int —, Wis 12, Cha 9; Special Qualities darkvision 60 ft.; CMD +8 vs. trip. A devious druid, upon witnessing an enemy mistreating its companion, may even cast awaken in secret upon the beast, trusting that its natural instincts will make it turn on its oppressor. A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. The GM might step in if you make choices that are inappropriate for the cohort, use the cohort as a mechanism for pushing the boundaries of the game rules, or treat the cohort unfairly. As with feats, you should decide what skills your animal companion learns, chosen from the Animal Skills list and subject to GM approval. Size Large; AC +3 natural armor; Attack 2 claws (1d6 plus grab) and sting (1d6 plus poison); Ability Scores Str +8, Dex –2, Con +4; Special Attacks poison ( frequency 1 round [6], effect 1d2 Str damage, cure 1 save, Con-based DC); Special Qualities tremorsense 60 ft. The reflective natures of animals such as giant squid, whales, and dolphins typically manifest in one of two ways: they either find majesty in nature or adopt a religion. This ability functions like the scent ability except that it can detect an opponent within 120 feet. Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; SQ ferocity, reflexive strike. It has an uncanny knack for finding centipedes, bats, mice, and other vermin, even in areas where such pests might not be all that common. Common Exceptions: Some companions are exceptions, such as an intelligent companion who doesn’t bear exceptional loyalty toward you (for example, a hired guard), a weaker minion who is loyal to you but lacks the abilities or resources to assist in adventuring tasks, and a called outsider (such as from planar ally) who agrees to a specific service but still has a sense of self-preservation. Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8 plus grab); Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision. For a lower-level cohort or a non-adventuring follower, the gift of a second chance at life is something very treasured and earns you great respect and devotion. Though the target of a charm effect considers you a friend, it probably feels indifferent at best toward the other PCs and won’t listen to requests from them. A tyrannosaurus applies twice its Strength modifier to bite damage. Size Small; Speed 20 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d3); Ability Scores Str 8, Dex 15, Con 11, Int 1, Wis 12, Cha 2; Special Attacks poison (frequency 1 round [6]; effect blurred vision [20% miss chance] 1 round; cure 1 save; Con-based DC), spit (ranged touch attack, 10-foot range, poison, usable every 2d4 rounds); Special Qualities low-light vision, scent. Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 15, Dex 14, Con 13, Int 2, Wis 11, Cha 4; SQ low-light vision. The crocodile inflicts its bite damage and knocks the creature prone. Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4. Size Three times per day, the sun falcon can blast an intense wave of heat and light in a 20-foot cone as a standard action. Ability Scores Dex +2, Con +2; Special Qualities combat trained. Large mammals recognize the value in using their natural weapons, and augment those weapons in any way they can. Size Large; Speed 30 ft., burrow 30 ft.; AC +5 natural armor; Attack bite (1d4); Ability Scores Str 14, Dex 13, Con 17, Int —, Wis 12, Cha 2; Special Qualities darkvision 60 ft., scent; CMD overrun, trip +12. For a rhinoceros, that might mean sharpening its deadly horn, while a lion might tip its claws with poison and a bison might overrun its enemies with spiked chainmail affixed to its chest. Size Large; AC +3 natural armor; Attack tail (2d8 plus trip); Ability Scores Str +8, Dex –2, Con +4. Perhaps reflecting their impulsive personalities, primates generally pursue whatever paths seem appropriate in any given moment, and are likely to multiclass, training as anything from barbarians, fighters, rangers, and rogues, to exotic callings such as gunslingers and even magi. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 slaws (1d3), bite (1d4); Ability Scores Str 13, Dex 13, Con 15, Int 2, Wis 13, Cha 8; Special Qualities blindsight 60 ft., scent, stand on hind legs. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. Size Medium; Speed 30 ft.; AC +3 natural armor; Attack claw (1d6); Ability Scores Str 17, Dex 15, Con 15, Int 2, Wis 12, Cha 7. Size Small; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d6), bite (1d4); Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14; Special Qualities low-light vision, scent. Size Medium; Speed 5 ft., swim 60 ft.; AC +1 natural armor; Attack bite (1d8); Ability Scores Str 12, Dex 15, Con 12, Int 2, Wis 15, Cha 9; Special Qualities keen scent, low-light vision, scent. I want beautiful scenery, epic combat, engaging RP, memorable NPCs and all the gubbins in between that makes Pathfinder 2e so excellent. Can a Druid or Ranger alternate his actions with the animal companion? Another issue is who gets to control the companion’s advancement. Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4. What if another druid previously cast awaken on it, and it has been pretending to be a common animal so it can watch over or spy on a PC? First, creatures with an Intelligence score of 3 or higher have one or more additional prerequisites the character must meet to select the companion. Its jaws are capable of crushing things with great force. Melee [1 action] claw (agile, finesse) Damage 1d4 slashing. Size Small; Speed 20 ft., climb 20 ft.; AC +1 natural armor; Attack slam (1d4 plus poison); Ability Scores Str 10, Dex 15, Con 13, Int 1, Wis 11, Cha 2; Special Attacks poison (frequency 1 round [4]; effect 1 Dex damage and sickened for 1 round; cure 1 save; Con-based DC); Special Qualities low-light vision; CMD can’t be tripped. As you gain levels, your plant companion grows in power as well. The specifics of controlling a companion vary for different campaigns. The save DC for any of a beast companion’s special abilities is 10 + half the beast companion’s HD + the beast companion’s Constitution modifier. Size Medium; Speed 20 ft., fly 80 ft. (perfect); AC +3 natural armor; Attack bite (2d6); Ability Scores Str +4, Dex –2, Con +2; Bonus Feat Flyby Attack. Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. Vermin companions can be trained as if they were animals using the Handle Animal skill. This colorful aquatic vermin has powerful claws capable of striking with blinding speed. If the snake is a specialized animal companion, increase this damage to 20. What are its goals? Another Player: If you regularly forget the presence of your companion and the GM is busy dealing with the rest of the game, another player can take over playing the companion. This brightly colored snake can spit its venom, giving it a dangerous ranged attack. Size Tiny; Alignment any nongood; Speed 20 ft.; Attack bite (1d3), tail* (1d3); Ability Scores Str 8, Dex 17, Con 11, Int 4, Wis 10, Cha 7; Languages Draconic. Just because a follower is low level and you’re not doesn’t mean the follower stops being a person with needs, fears, and a role to play in your heroic story. New Pages | Recent Changes | Privacy Policy, Animal Companion Archetypes by Other Publishers, Elemental Companion (Companion Archetype), Nanite Infested Animal Companion Archetype (3pp), Unexpected Intellectual (Companion Archetype), Changeling Familiar (Animal Companion Feat), Curious Companion (Animal Companion Feat), Devotion against the Unnatural (Animal Companion Feat), Disruptive Companion (Animal Companion Feat; Combat), Favored Animal Focus (Animal Companion Feat), Feral Grace (Animal Companion Feat; Combat), Ferocious Beast (Animal Companion Feat; Combat), Ferocious Feint (Animal Companion Feat; Combat), Greater Tenacious Hunter (Animal Companion Feat), Improved Forceful Charge (Animal Companion Feat), Improved Intercept Blow (Animal Companion Feat; Combat), Intercept Blow (Animal Companion Feat; Combat), Master of Your Kind (Animal Companion Feat), Reflexive Interception (Animal Companion Feat; Combat), Shapeless Familiar (Animal Companion Feat), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Size Medium; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2. Size Medium; Speed 10 ft., fly 50 ft. (clumsy); Attack bite (1d8); Ability Scores Str 8, Dex 21, Con 10, Int 2, Wis 14, Cha 12; Special Qualities low-light vision, scent. Consult your GM before choosing this animal. | FateCoreSRD Size Medium; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex +4, Con +4. A gorilla might choose an enormous club, a chimpanzee a two-handed sword that lets him take advantage of his tremendous strength, and a monkey a hand crossbow or blunderbuss. Normally slow moving and docile, pandas are capable of surprising bursts of activity when needed. a crow could be able to use simple lockpicks, but a dog can’t. Size Small; Speed swim 40 ft.; AC +1 natural armor; Attack bite (1d8 plus grab); Ability Scores Str 13, Dex 15, Con 12, Int 1, Wis 12, Cha 2; Special Qualities aquatic, grab (Medium), low-light vision, lure (sheds light as per a candle), scent. If treated well, an awakened animal may become a valuable member of an adventuring party, adding new perspective to problems and fighting alongside its friends. Dinosaur (Spinosaurus) Source Bestiary 3 pg. Swift and unsettling, the giant cockroach is notoriously difficult to slay. Size Medium; AC +4 natural; Speed 30 ft.; Attack bite (1d8); Ability Scores Str 14, Dex 12, Con 17, Int 1, Wis 13, Cha 3; Special Qualities scent. The character’s druid level. With the notable exception that a "new" animal companion shows up with feats and skills and any "bonus" tricks pre-trained if it is an animal companion. Animal companions can’t use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it. Ability Scores Str +2, Con +2; Special Qualities combat trained, darkvision 30 ft. Size Small; Speed 20 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 13, Con 12, Int 2, Wis 10, Cha 7; Special Qualities low-light vision, scent. An adventurer considering awakening his animal companion should keep in mind the awaken spell’s potential drawbacks. The basics of Animal Companions in the Pathfinder (2nd Edition) RPG from Paizo! a familiar hides in a backpack and only comes out when the sorcerer needs to spy on something or deliver a spell with a range of touch. Land Mammals (Large): Relishing their brute size and strength, large mammals—such as bison, lions, and rhinoceroses—tend to divide along predator/prey lines. The minimum level to gain this ability is listed in parentheses. Size Small; Speed 20 ft.; AC +2 natural armor; Attack gore (1d4) or thorn* (ranged attack, 60-foot range, 1d8 piercing damage. The ceremony can also be used to attract and bond with an animal appropriate to the local environment. Although their gruff exteriors can be off-putting, once an adventurer has earned an awakened reptile’s friendship, it lasts for a lifetime. Additionally, this ability provides a +12 racial bonus to all Survival checks when tracking by scent. Size Medium; AC +1 natural armor; Attack bite (1d6 plus poison), 2 claws (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks poison (frequency 1 round [4]; effect 1d2 Dex; cure 2 saves; Con-based DC). Ability Scores Str +2, Int +2; Special Qualities combat trained. Pirates often make use of sharks, eels, and other nasty sea denizens when interrogating captured prisoners, searching for underwater traps, or retrieving sunken treasure.Some of the larger or rarer creatures, such as whales, are obviously much more difficult to … A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. Couldn't think of a great way to do it without cluttering up the information. Prerequisite(s) To gain a plant companion the druid must be an elf and possess the treesinger druid archetype. Animal Companions. a cohort is a loyal companion and ally to you, and expects you to treat him fairly, generously, without aloofness or cruelty, and without devoting too much attention to other minions such as familiars or animal companions. Remove disease or any magical healing removes the rash instantly. Props: Physical props can help you, the other players, and the GM remember companions. For example, few creatures consider “hand over all your valuables” or “let me put these manacles on you” a reasonable request from a friend. Plant attacks add the plant’s Strength modifier on the damage roll, unless it has only one attack, in which case it adds 1-1/2 times its Strength modifier. Ability Scores Str +2, Con +2; Special Qualities combat trained, superior scent. When he first met the tribal chief Azghaad, the eventual founder of Osirion, Azghaad knew to fear and respect him, and asked him who he was, Nethys only said: 'Your god and your king'. Size Medium; Speed 15 ft., swim 50 ft.; AC +10 natural armor; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent. Size Small; Speed 40 ft., swim 30 ft.; AC +3 natural armor; Attack 2 pincers (1d6); Ability Scores Str 12, Dex 17, Con 14, Int —, Wis 13, Cha 6; Special Qualities aquatic blindsense 10 ft., darkvision 60 ft., sonic resistance 5; CMD +12 vs. trip. Size Large; AC +2 natural armor; Attack bite (1d8), tail slap (1d8); Ability Scores Str +6, Dex -2, Con +4; Special Attacks ramming snout. Good Fortitude and Reflexsaves. How a companion works depends on the campaign as well as the companion’s nature, intelligence, and abilities. Size Medium; Speed 20 ft.; AC +5 natural armor, Attack 2 claws (1d8); Ability Scores Str 13, Dex 12, Con 13, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent. Size Large; AC +4 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities fatal gore. An animal companion has good Fortitude and Reflex saves. Size Large; Speed 50 ft.; AC +0 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 18, Con 13, Int 1, Wis 12, Cha 4; Bonus Feat Run; Special Qualities low-light vision, scent. She may have secret vices or virtues that become more prominent over time and can directly affect her relationship with you. Though it’s easy to treat followers as a single, nameless group, a smart player realizes that they don’t have to group together. In most cases, knowing the follower’s name, gender, race, class, level, and profession is sufficient, such as “Lars, male human expert 1, sailor.” Since followers lack full stat blocks, the issue of advancing them is irrelevant. Size Medium; AC +1 natural armor; Attack bite (1d6 plus poison); Ability Scores Str +4, Dex –2, Con +2. This creates an opportunity for roleplaying. For example, a toad familiar might project feelings of hunger whenever a member of a fly-demon cult is nearby, a bat familiar might express curiosity about the words a weird hermit is muttering under his breath, and a rat familiar might feel fear when a dangerous assassin walks into the room. Highly venomous and an excellent swimmer, the brightly colored reef snake is at home in tidal waters but can slither about on land if needed. Nethys ordered Azghaad to keep his identity secret from everyone else, and showed him a way to unite the tribes living around the River Sphinx. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. Size Medium; AC +1 natural armor; Attack sting (1d4); Ability Scores Str +4, Dex -2, Con +2; Special Qualities blindsense 30 ft. Close. A more powerful familiar can speak with other animals of its kind, and if left to roam, it could pick up interesting news about a town or an army camp. The city guard might invite you to gamble with the other guards or arrange to have your armor polished. A ranger’s animal companion shares his favored enemy and favored terrain bonuses. Size Large; Speed 40 ft.; AC +4 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 16, Dex 11, Con 17, Int 1, Wis 13, Cha 5; Special Qualities darkvision 60 ft., scent. The bond between the two strengthens, and the animal companion moves beyond its primal instincts and its soul blossoms. An impaler shrike still provokes an attack of opportunity using this ability, so it typically pins its victim before attempting this maneuver. For an animal companion, the GM should create a random table of creatures similar to its original form—for example, a lion might be reincarnated as a leopard, cheetah, or tiger. Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite 1d8; Ability Scores Str 14, Dex 17, Con 11, Int 2, Wis 11, Cha 10; Special Qualities low-light vision, scent, trip. Size Medium; Speed 20 ft., climb 20 ft., fly 60 ft. (average); AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks voracious (bite attack deals double damage to creatures with the plant subtype and to objects made of paper, wood, or other plant materials). The GM should keep in mind several factors when it comes to companions, whether handling them as suggested above or altering the balance to give you more or less control. This unusual shark is named for its blocky, rectangular head. Choosing an animal companion requires 24 hours of prayer. Size Large; AC +2 natural; Attack 2 claws (1d6); Ability Scores Str +8, Dex -2, Con +4; Special Attack rend (2 claws, 1d6). Often, a companion is forgotten about when it’s not needed. A skittergoat’s horns are able to crack through the tough shells of ankheg eggs. This many-legged wormlike creature is a larval form of a moth or butterfly, but as long as it remains a vermin companion, it will not go through this metamorphosis. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don’t need to attempt a Nature check. Ability Scores Str +2, Dex +2; Special Qualities poison skin (poison—contact, frequency 1 round (4), effect 1d2 Wis damage, cure 1 save, Con-based DC]), swallow whole. Ability Scores Str +2, Dex +2. 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